Case Study — 3D Film Trilogy

Bone,
a collection
A trilogy of short 3D films, each a metaphor for a human bone.
Year2025 —
TypePersonal project, film trilogy
RoleEverything modelled or laid out in Blender, edited and coloured in After Effects
ToolsBlender 4.5 · After Effects 2025
RelatedTeaser for Bone, my first clothing collection
00 — Film · Bone, 2025Full screen ↗
01 — Concept
Structure, as a life-form.
Each part of the trilogy represents a metaphorical sense of human bones, and a symbolic meaning to my own definition of structure and life-form. The trilogy is dedicated as a teaser for my first ever clothing collection, Bone, released in December 2025.
Part iVertebrae
Part ii · iiiEthmoid · Cranium
Fig. 01Bone, key artwork
02 — Test render
A room to test the world.
The first test render: a room built to try out atmosphere, texture, lighting and assets before committing to the trilogy.
Fig. 02 — 05Test render stills
03 — Part i. Vertebrae
Intricate but solid. Brutal but warm.
The implied shadows and obtuse structure symbolise one’s backbone, a basis of strong structure: the vertebrae. Empty, but decorated with wear and life.
Fig. 06 — 07Part i · still and film
04 — Part ii. Ethmoid
Moisty. Necessary. Calm. Protected.
The ethmoid is a complex bone in the middle of the skull. Its cribriform plate is full of small holes that let the olfactory nerves through, allowing the sense of smell. Mature, responsible, quietly essential.
Fig. 08 — 09Part ii · still and film
05 — Part iii. Cranium
Delicate, serene, fragile, and cozy.
The cranium protects the brain and gives the face its form: a protective vault, and a structure for everything attached to it.
Fig. 10Workview · viewport version 1, before revisions